John W. Campbell, Isaac Asimov, Robert A. Heinlein, L. Ron Hubbard, and the Golden Age of Science Fiction A history of the early days of modern Science Fiction, centered about the lives of John W. Campbell Jr. and three of his proteges: Robert Heinlein, L. Ron Hubbard, and Isaac Asimov. A sometimes interesting account of a crucial era in the history of Science Fiction, but mainly just biographies of the titular personalities. Most of the interactions among these characters occurred before World War II, long before the lifetimes of anyone likely to be reading. I'm a longtime SF reader who grew up reading Heinlein and Asimov, and started reading Analog intermittently from about the time of Campbell's death. As invested as I am in the SF of the second half of the 20th Century, the history of the first half didn't interest me that much. Really, if you want to know what was happening in SF way back when, just read the stories! (SPOILER: It mostly sucked, especially Hubbard an...
“The Shattering” is the new campaign world I've begun to design for an eventual return to in-person gaming. Here are my base points: -- I’ll run some flavor of D&D, most likely Moldvay B/E. Initial design will be version (and system, I guess) independent. -- PC level independent, at least in initial design. Populating the encounters will need to wait until it's decided if the players want to start with fresh PCs, or continue with developed (and at this stage, probably ridiculously equipped) PCs. The PCs in my group are always happy to dungeon delve, so those subterranean complexes can be designed now, and stocked later. -- The actual "world" will be designed as a network of interconnected locales. Completing the scenario in the current location will provide clues/quests for choosing the next course of action. As the PCs explore the setting while gathering information along the way, they can choose whichever opportunity looks most attractive to...
Braking Day -- Adam Oyebanji -- 2022 A young midshipman prepares for the fast approaching day when a small fleet of generation starships will begin braking in preparation for arrival at their destination world after a 132-year journey. He's from the crew class, not the officer class, a rare (potential) climber in a socially stratified world. I was excited to read this one, as I enjoy the Generation Ship sub-genre. Unfortunately, it's written somewhere between Juvenile and Young Adult. With no real adult themes or any nuanced examination of the social system, it reads more as High School in Outer Space. Still, it was enjoyable enough, try it if the theme / setting appeals to you ... or if you're a young adult. And, blessedly, contains no SJW bushwa! Black Sun Rising -- C. S. Friedman -- 1991 First volume of a fantasy/horror (with a bit of SF) trilogy. Set 1000 years after humans settle a planet where the local 'fae' can be channeled to create magic; but, unfortunatel...
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