Yes 15 August 1977 Providence RI Starship Trooper -- Yes -- 15 Aug1977 -- Providence RI Mid to late 1970's -- the height of the Rock and Roll era. If you lived in a decent-sized market, it seemed like there was a big show every week. If your favorite band was touring, chances were good they'd be coming to your town. By now, Rock (as the genre had come to called) had wide appeal, with a broad audience from the 12-year-olds to the young adults of the Baby Boom generation. There was enough cash burning holes in the pockets of all those Levi's to move the big shows out of the theaters and into the arenas. Into halls built for basketball ... Shitty seats, horrible sound, parking hassles, hearing damage ... although the last was part of the appeal. But it was the BUZZ that made it all worthwhile ... the indescribable feeling you'd get from a surging, converging crowd of 10,000 fellow travelers gathering to get drunk, get high, and soak in some mega-decibels. I was born a...
John W. Campbell, Isaac Asimov, Robert A. Heinlein, L. Ron Hubbard, and the Golden Age of Science Fiction A history of the early days of modern Science Fiction, centered about the lives of John W. Campbell Jr. and three of his proteges: Robert Heinlein, L. Ron Hubbard, and Isaac Asimov. A sometimes interesting account of a crucial era in the history of Science Fiction, but mainly just biographies of the titular personalities. Most of the interactions among these characters occurred before World War II, long before the lifetimes of anyone likely to be reading. I'm a longtime SF reader who grew up reading Heinlein and Asimov, and started reading Analog intermittently from about the time of Campbell's death. As invested as I am in the SF of the second half of the 20th Century, the history of the first half didn't interest me that much. Really, if you want to know what was happening in SF way back when, just read the stories! (SPOILER: It mostly sucked, especially Hubbard an...
“The Shattering” is the new campaign world I've begun to design for an eventual return to in-person gaming. Here are my base points: -- I’ll run some flavor of D&D, most likely Moldvay B/E. Initial design will be version (and system, I guess) independent. -- PC level independent, at least in initial design. Populating the encounters will need to wait until it's decided if the players want to start with fresh PCs, or continue with developed (and at this stage, probably ridiculously equipped) PCs. The PCs in my group are always happy to dungeon delve, so those subterranean complexes can be designed now, and stocked later. -- The actual "world" will be designed as a network of interconnected locales. Completing the scenario in the current location will provide clues/quests for choosing the next course of action. As the PCs explore the setting while gathering information along the way, they can choose whichever opportunity looks most attractive to...
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