“The Shattering” is the new campaign world I've begun to design for an eventual return to in-person gaming. Here are my base points: -- I’ll run some flavor of D&D, most likely Moldvay B/E. Initial design will be version (and system, I guess) independent. -- PC level independent, at least in initial design. Populating the encounters will need to wait until it's decided if the players want to start with fresh PCs, or continue with developed (and at this stage, probably ridiculously equipped) PCs. The PCs in my group are always happy to dungeon delve, so those subterranean complexes can be designed now, and stocked later. -- The actual "world" will be designed as a network of interconnected locales. Completing the scenario in the current location will provide clues/quests for choosing the next course of action. As the PCs explore the setting while gathering information along the way, they can choose whichever opportunity looks most attractive to...
Our Heroine, a software baron (who actually knows how to code -- talk about science fiction!), flees dark forces in a near-future Earth only to be yanked into a strange universe populated with highly evolved, cyberneticly enhanced human-like races. The action gallops along briskly in a strange and original setting. It's pure Space Opera with an evil Empress, a marauding galaxy-consuming alien entity, and rivals who hurl titanic energies against each other. One action sequence follows another as our Heroine and her allies are battered, bruised, and tortured, miraculously recover, then move on to another girl, another weird planet. But before concluding in the somewhat underwhelming final conflict, our Heroine learns to overcome her selfish, controlling tendencies and place her trust in the ability and loyalty of the odd collection of friends she's gathered during her journey. It's an enjoyable and well-written tale, but it runs a little long. Shaving off 20% probably would...
John W. Campbell, Isaac Asimov, Robert A. Heinlein, L. Ron Hubbard, and the Golden Age of Science Fiction A history of the early days of modern Science Fiction, centered about the lives of John W. Campbell Jr. and three of his proteges: Robert Heinlein, L. Ron Hubbard, and Isaac Asimov. A sometimes interesting account of a crucial era in the history of Science Fiction, but mainly just biographies of the titular personalities. Most of the interactions among these characters occurred before World War II, long before the lifetimes of anyone likely to be reading. I'm a longtime SF reader who grew up reading Heinlein and Asimov, and started reading Analog intermittently from about the time of Campbell's death. As invested as I am in the SF of the second half of the 20th Century, the history of the first half didn't interest me that much. Really, if you want to know what was happening in SF way back when, just read the stories! (SPOILER: It mostly sucked, especially Hubbard an...
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