The Shattering (Notes to Self)
“The Shattering” is the new campaign world I've begun to design for an eventual return to in-person gaming. Here are my base points: -- I’ll run some flavor of D&D, most likely Moldvay B/E. Initial design will be version (and system, I guess) independent. -- PC level independent, at least in initial design. Populating the encounters will need to wait until it's decided if the players want to start with fresh PCs, or continue with developed (and at this stage, probably ridiculously equipped) PCs. The PCs in my group are always happy to dungeon delve, so those subterranean complexes can be designed now, and stocked later. -- The actual "world" will be designed as a network of interconnected locales. Completing the scenario in the current location will provide clues/quests for choosing the next course of action. As the PCs explore the setting while gathering information along the way, they can choose whichever opportunity looks most attractive to...